We’d like everyone who straps themselves into a turret to have a satisfying experience when doing so. Both of these turret types support player, NPC or AI control via various methods detailed further below.
With this update to the New Ship Matrix, we now divide turrets in to two distinct categories: Manned and Remote. The largest found on some capital ships are as big as the smaller ships flying escort, wielding weapons capable of massive destruction. Turrets can be found on ships of all sizes, from starters to capital ships, and the mounts they attach to can vary as dramatically in size as well. In our next release, the way you control them is entirely refactored with better gyro-stabilization to help keep them on target, and hopefully giving you much more enjoyable and successful time when using them. You may have recently seen our discussion on Around the Verse about improving the overall Turret Experience, and we’ve been hard at work on what we feel are significant improvements to their usability as part of ongoing advancements planned not just for Alpha 3.0, but beyond. From Weapons we move onto Turrets, the next logical step on our tour of the New Ship Matrix.