Likewise, Radar reach and deep scan reach which is an unlisted stat, which is 0 by default can be expanded with system modules, too. Your Hyperspace cooldown and reach can both be improved with Quantum Hyperspace system modules. They are all expressed in radius so if you have a reach of 3, you can go 3 sectors in any cardinal direction, i. The Hyperspace cooldown and reach, and Radar reach, are all mostly self-explanatory as well. Avorion - Tutorial - Carriers \u0026 Fighters - Building Your Carrier And Getting Custom Fighters More about optimising these 3 stats in the building basics, further down. You can bypass max velocity by using a special system for that single purpose, but playing with max velocity bypassed is more appropriate to certain playstyles than mine, I believe. Some are self-explanatory like Hull and Shield, which simply represent how much damage either of them can take - until Shields fail or your craft is destroyed, in the case of Hull. A ship, or craft as called in-game, has several statistical properties of variable nature. In Avorion there are Credits and 7 building materials The material distribution in the galaxy depends on distance to the core.